Hi! My name is José Williams :)

I turn business ideas into software people actually use

About

Who you would be working with

I am José, a senior fullstack engineer from Venezuela with eight years of shipping real products, from compliance platforms to hotel kiosks and real-time games. I work remotely, in English or Spanish.

You explain the problem once. I own it from the first conversation to the last deploy: architecture, code, infrastructure and tests, and I tell you plainly what is worth building and what is not.

Work

Eight years, three companies

Almost six years at Thoropass, where thousands of companies pass security audits. They hired me directly after a year as a contractor. I designed the system that collects audit evidence automatically, the engine that defines what each audit covers, and the access reviews that replaced spreadsheets.

Before that, at Dreamcode, I built alone the backend of a hotel kiosk that checks guests in and issues room keys, and a portal that unified more than twelve APIs. At Omunzen I built the backend of a national fuel-price app for Chile.

Available now

Independent since July 2026

I work independently and take client projects. To show what I can build alone, I made a real-time multiplayer engine that runs in the browser, on phones, desktops and VR headsets from one codebase, and shipped two games on it.

I also wrote a VR rendering engine from scratch on raw WebGL2 and WebXR. I understand every layer, so I can own every layer of your product.

Contact

Let us talk about your project

If you have a product to build, a system that is slowing you down, or a team that needs a senior pair of hands, write me: contact@josewilliams.dev

Four ways to work with me: a full-time role, a fixed-scope project, part-time inside your team, or the rescue of a project that stalled. Tell me what you need and I reply within a day, in English or Spanish.

Portfolio

Drone simulator

Real-time 3D physics running in the browser, on phone, desktop and VR from one codebase. Built alone, from the engine up. Not hosted right now: I do not keep servers running without players. Watch the demo, or ask me for a live session.

Spaceship bullet-hell

Real-time multiplayer with walls of bullets kept in sync between players, nothing to install. Also offline for the same reason; the demo shows it running.

Hire me to

Let us build something people will use

contact@josewilliams.dev